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052024 — PresentEducation · Design Thinking

Design Educator

Teaching design as a discipline in Israel’s high-school Bagrut track — two years of studio classes and year-long final projects.

Education · Design Thinking

Two years, thirty-plus student projects carried from research to finished, defended work. The change I care about most: students stop asking what to make and start deciding for themselves.

Type
Ministry of Education · Teaching role
Year
2024 — Present
Role
Design Educator & Mentor
Sector
Education
Disciplines
Education, Design Thinking

The Brief

In Israel’s design Bagrut track, a student spends an entire year on a single project — research, ideation, execution, defense. I taught the studio that gets them there: a fundamentals-of-design class, a mini-projects class that rehearses the full arc twice, and then the Bagrut year itself. The real brief was never the artifacts — it was turning teenagers into people who can think through design.

The Approach

The curriculum is three escalating loops — fundamentals, mini-projects, then the Bagrut year — each handing more of the process to the student. My rule is that the method stays visible: students should always know which step they’re in and why. By the final year my job is mostly critique; the design is theirs.

Process — 03

01 / Fundamentals

Vocabulary before voice

Composition, hierarchy, color, type — taught as tools for thinking, not decoration. A student who can name what isn’t working can fix it without me.

02 / Mini-projects

The full arc, twice, at small scale

Two complete projects in a year — research to final piece. Small enough that failing is cheap, complete enough that the process becomes muscle memory before the year that counts.

03 / The Bagrut Year

One project, one year, their problem

Students choose a problem they genuinely care about and carry it from research to finished work. I run the structured critique that keeps it honest — the studio rhythm, adapted for teenagers.

Design Decisions

Cognitive rationale
From cause to craft

Meet the cause with a method

Students often arrive with a cause and no way in — an issue they care about deeply, and no idea how design answers it. One student wanted to move an audience numbed to facts on a divisive public issue. Instead of arguing, we designed an illustrated parable — a short story readers could love before learning its real subject. Empathy first, context after.

Open briefs

Room to make it personal

I write briefs general enough that students can steer them somewhere personal — and they do. Projects on childhood depression, on grief. I see making as a form of healing, and the studio is built so that can happen without ever being assigned.

Critique as curriculum

The review is the lesson

Every project moves through structured critique — the same cadence studios use. Learning to receive, apply, and eventually give critique is the most durable design skill I can teach.

Outcome

Two years, thirty-plus student projects carried from research to finished, defended work. The change I care about most: students stop asking what to make and start deciding for themselves.

Reflection

Teaching is the most honest test of a design process I’ve found: if a method only works in my hands, it isn’t a method. Every year of students makes mine sharper.

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